Currently working on move to a new forum domain- Staff responses may be limited during this time!


Any big site news such as updates or High Rank applications will always be posted here! Make sure you are checking this board often!
July-August Medical Maladies by Loafer
56 Topics & 747 Posts
All of the site rules, and mandatory reads will be posted here. If you are a new member you should look at this board first!
LGBT+ Cats by bjarkks
17 Topics & 26 Posts
Although these guides aren't mandatory to read in order to get started, everything here is incredibly helpful! From a guide to herbs, to a guide for fighting styles you can reference everything that's in here!
Inter-Clan Relations by ginger
16 Topics & 17 Posts
Do you still have questions after reading all the information and guides? Please feel free to post your questions here and the founders will answer your questions right away!
Forum Mentors by bjarkks
1 Topics & 8 Posts


This is where you come to create your character! Before making your character, please be sure to read our current character encouragements, discouragements, & bans. Please use the form provided. All bios will be accepted within 24 hours of it being posted.
desertglisten | male | valeclan by worthless
6 Topics & 8 Posts
All accepted characters can be found here under the clan sub-boards!
Ticket by Deleted
355 Topics & 430 Posts
Looking for a mate? Looking for adventurous or troublesome siblings for your characters? This is where members may create plot pages for their characters. Please only make 1 plot thread as to keep the board from getting overly cluttered!
Moon's characters plots and relations by lastmoon14
11 Topics & 62 Posts
This is where members can make adoption threads for their characters. This is also the place where members may adopt out their kits from rolled litters!
orchid x cougar kits! by Deleted
12 Topics & 53 Posts
Birds and the bees on your mind? This is where you can post to breed your characters! One of the founders will accept the litter and will roll it after a period of time has passed!
Flyleaf x Rainwish by Mango II
13 Topics & 48 Posts
This is where you may post your character tracker. It's a great place to keep track of plots, development, opinions, etc of all of your characters. Please only 1 thread per person!
Local Flora by Loafer
27 Topics & 84 Posts


The hardest camp to get to, if you are not a member of ShellClan or natural lover of water, and thus, the hardest to attack, ShellClan camp is placed on a little island off the coast of the Salt Shoals. Crowned with a bed of soft grass beneath a grove of palm trees and dusted with white sand beaches on all sides, it is like a spot out of a dream. With their camp surrounded by the babble of the water, ShellClan is often at peace here, and with it not open for attack, their dens are not the strongest ones. However, they often do not linger in them long, instead coming to lay on the soft, sandy grounds and catch the rays from the sun if they have time to rest. The few dens that ShellClan does have, though, are large burrows and alcoves formed between the red stones and fallen palm trunks, enough to house all of their warriors and apprentices, and medicine cats, as well as a nursery tucked away in the walls of the Sun Coves. Semi-deep tide pools cover the side of ShellClan camp, providing a spot for kits to safely practice swimming. One downfall to having a island-bound home, despite all of its safeties, is a clear one: during storms and several days of rain, their camp and dens can get flooded- although, if this happens, ShellClan will often seek higher grounds in the Sun Coves adjacent to their home, only coming down when the water has lowered once more.
Small waves by Loafer
23 Topics & 211 Posts
The crooked tunnels and caves of ShellClan’s island mountain are quite the sight; the paths shift in size and can go from barely fitting one cat to turning into a wide open coves and caverns. They twist and turn and are riddled with holes and paths in the smooth stone, making it quite the place to explore, climb or play in. As such, it is the preferred grounds for training apprentices. The higher holes and openings enable daylight to find it's way in and illuminates the red rock in a warm, soft color. It can also let the good climbers find a way up top to the surface, with a fall down is not too bad either as the ground is covered with fine sand within the dry caves. Although they are spectacular, mysterious and bit romantic, one should always be careful that they don't get lost and younger cats should never be left alone in there.
We need to talk about us by lastmoon14
4 Topics & 9 Posts
The loveliest location in all of ShellClan, it is the largest chunk of land. A smooth, sandy white stretch of beach with a few palm trees that connects the ocean to the rest of the territories. It borders on either side of the river with GladeClan and ValeClan, and is full of lustrous sea shells from which the clan took its name. Near the water’s edge, closer to the GladeClan side, is a quaint little area with a large rock that just slightly juts away from the shore and hangs over the water; the Sunning Stone. Using this, a cat can hang off the edge of the rock easily to scoop a fish up, and several fish do often hide here due to the shadow that the rock casts over the water, perfect for what they think is protection. In the warmer seasons and midday, the rock also makes for a great place to sunbathe; with no trees around to obscure the path of the light hitting the stone, the surface and the pelt of the cat lucky enough to be on it during these times of day are warmed comfortably. The rock can fit up to two of the biggest adult cats of the clans- and, seeing how many apprentices can fit on the rock at one time, the competition could easily become a fun game of stay-on-the rock, splashing into the ocean water below. When not sunbathing, fishing, or playing, this rock also offers a wonderful view of the ocean and ShellClan’s sunlit island, dazzling young she-cats who are in love with the thought of love, or young couples who are just becoming acquainted to the idea.
Wetpaws and Fish-slaps by Kanna
8 Topics & 50 Posts
A dazzling expanse of snowy white feathers blanketing the ground, chock full of nests and stones, Featherfoot Cliff is a ledge of raised, sandy earth into a high cliff off-shooting from ValeClan’s stretch of dry valley territory. It’s sheer edge overlooks the churning ocean waters that connect all of ShellClan’s cut of territory. A rare find for resources, it homes the largest flock of gulls, pelicans, and water birds of all sorts. A nesting ground for eggs aplenty, it helps to keep ShellClan fat and full between eggs, bird meat, and fish. However, it isn’t as blissful as it may seem; in fact, it is the most dangerous location in all of ShellClan. Named after the she-warrior who lost her life to the cliffside, the piece of territory is a double-edged sword full of threats; the aggressive, massive pelicans, the unstable footing, and venomous snakes, scorpions, and spiders hidden within the crag all provide sufficient reason for the inexperienced to steer clear. As a rite of passage, it is tradition for young warriors to steal their first egg from the cliffside nests and return home without it breaking before their earn their warrior name.
Where the Sand Meets the Sun by lastmoon14
4 Topics & 12 Posts


ValeClan's camp is sheltered in a hollow, craggy bowl that raises up from the scalding sands of their territory. While this makes their camp obvious, it's incredibly difficult to get to without being used to the burning heat and scalding sands of ValeClan territory. Cracks and small caverns are not uncommon within their camp, and they make enough shaded space to shelter a majority of the clan. Warriors will often expand these dens with dried branches, sagebrush and other hardy plants that can withstand the heat. The rest of the warrios rest beneath clumps of desert grasses, dead bushes, and withered Joshua trees. The floor of their camp has been trotted over and worn down to a smooth layer of sandstone that remains cool even under the sun on a hot green-leaf day. A small trickle of water from where the river tapers off in the territory spurts out in ValeClan's camp, making a small stream that warriors can lap from. In the center of their camp is a tall pile of precariously placed bones brought back from warrior trials- this is where leaders will stand to make announcements to the clan.
What An Entrance! by Loafer
22 Topics & 140 Posts
A small expanse of brightly colored grass and swaying orange, white, pink and red flowers covers the northeast side of ValeClan's territory. The grasses and flowers are kept alive by their close proximity to the river and the tender care of ValeClan cats, who get most if not all their herbs from the patch of land. Next to the Fire Forest, the Poppy Fields are the only place that ValeClan sees much green and vibrant color. The soil is damp and soft, and the grasses are even softer, making a wonderful place for love-struck ValeClan cats to go for a star-gazing trip, or for any exhausted warrior to seek a comfortable place to nap. A cluster of pine and joshua trees grow in this area, forming a safe, soft clearing for mentors to take their apprentices to and train them without risk of sand in the eyes, venomous snakes, or quicksand pockets. While the Poppy Fields are pretty, it's advised that cats don't get too close to the flowers when they are blooming in new-leaf, as they can make even the toughest warrior incredibly drowsy. Due to ValeClan and PeakClan's complicated history, this patch of territory is unfortunately often squabbled over.
Fresh Air and Sunshine by ginger
8 Topics & 38 Posts
Long shadows casted by tall, long-dead trees dapple and coat the rolling hills of ValeClan's Fire Forest. Very little plant life resides in what is called a barren wasteland by the other cats. Joshua trees from ages past reach towards the sky, gnarly and twisted with their dry, grey leaves barely clinging to the ash-blackened bark. The Fire Forest burned down long ago, scorching the ground and killing a majority of the trees. Despite this, many trees had begun to seed, and life is slowly returning to the patch of land. When ShellClan's frequent storms creep slightly over the border, the forests are flooded with water and nutrients. Afterwards, desert grasses began to grow back and the younger trees sprouted leaves. ValeClan hunts a majority of their prey under the cover of the Joshua trees. While the patch of territory has retained its name, it's slowly beginning to come out of the scarring that the fires had left it with.
Build it up by lastmoon14
14 Topics & 113 Posts
Rolling hills and deep dunes of sand reach as far as the eye can see north of ValeClan's territory. There is a distinct lack of patrolling and borders in this area, as no cat is dumb enough to wander so far into the expansive and endless desert. Vulture's Landing is home to many sun-bleached bones and is considered the hottest and most dangerous area of ValeClan. Closer to their camp and within the borders, large rock formations jut out of the ground. These are very spotty and sharp, hiding all kinds of dangerious animals. Scorpions, venomous snakes, and spiders reside within the hole-covered rocks, striking out at any warrior who was a touch too carefree when wandering around the dangerous area. Unfortunate creatures who die within the hot territory are picked apart by the vultures, who can be seen circling in the air and perching themselves upon rocks. While they normally aren't a threat, aggravating one can result in injury. Further in the territory, a circle of tall rocks provide enough shade to create a small alcove, where grass grows under the shade and a small trickle of water forms a small oasis for any cat who wandered a bit too far. This place is good for warriors who just earned their names to rest before going out again to search for a bone to bring back to camp to call themselves a full warrior of ValeClan.
Unspoken, but not Unheard by Loafer
3 Topics & 34 Posts


GladeClan's camp is hidden from sight, built in a valley between two steep hills surrounded by an abundance of prickly bramble-bushes and berry bushes. Because it is a valley, it is prone to flash flooding and is often damp and cold. Pine trees grow around the camp, a marker for the cats of GladeClan but no other cats where their home is amidst the thickets of the forest. Their camp is overrun by plant life, covered with mossy rocks, draping lichens, bushes, sprouting saplings and even herbs. It makes the job of a medicine cat much easier for GladeClan, as they can often pick a collection of herbs right outside their den. A very small trickle of water runs through the camp during the wetter days of year. Many of their dens have either been formed by alcoves in rocks, cracks in the earth from quakes long ago, or dens that were created by pulling in gorse and other undergrowth into the camp. Vines and other lichens are pulled and strung between dens, cracks and boulders in the camp's walls in order to provide shade and cover. Along one of the walls in the camp, steppes of stone jut out, counting nine in total. The ninth rock is the highest, and it is where the leader of the clan will make announcements.
Last Chances by stormuwu
28 Topics & 190 Posts
Marshy, muddy territory reaches for fox-lengths before turning into the winding riverbend that curves right into GladeClan's territory. Pockets of shallow water shelter small fish, tadpoles, frogs, and a host of bugs like flies and mosquito larvae. Lily pads cover the surface of the marsh, hosting newts and frogs who croak all-year long. Bulrushes and reeds sway in the wind, sprouting tall and providing ample cover for GladeClan cats who wander here. Water-side herbs like horsetail, watermint and sweet sedge grow here as well. Dragonflies dance above the surface of the water, often getting snatched up by birds like egrets or gulls from ShellClan. Wind-fallen trees cover the land here as well, jutting out of the marshes and provinding dry spots for cats to perch and navigate the marsh on their way to the Gathering Island. The riverbend is an area that most GladeClan cats tend to avoid, as the mud can hold a cat down and mosquitos bite until the frost comes. However, frogs, fish and crayfish provide them with a steady source of food when the forests run dry. There are also a lot of birds, though they are large and pose risk of injury.
Stuck Like Glue by Loafer
6 Topics & 38 Posts
In the middle of GladeClan's territory is a large meadow that is rather plentiful flowers and colorful berries that grow on prickly evergreen bushes. Skinny, thin trees dot the plot of land, providing some form of cover but not much. Cats that come here also must be careful, as the grass is a hot spot for garter snakes, sharp rocks and many, many different burrows that can wrench a paw if one steps too carelessly. It's also advisable to watch the skies, as hawks and eagles from PeakClan territory often circle overhead. There is little to no cover, and an eagle can easily pluck a smaller warrior from the ground in an instant. Prey is plentiful but difficult to catch here, as there is poor cover for cats but plenty of cover for the small creatures that burrow into the ground. It's common to find field mice, shrews, moles and rabbits nibbling on grass or snacking on the pollen of tulips during new-leaf. For unskilled and oblivious cats, they may get stung by the large population of bumblebees that can be found buzzing about, picking up nectar and spreading pollen about. For the cats with allergies, this place is a nightmare! When the wind blows just right, the scent of blooming flowers often wafts around GladeClan's territory.
Conflicting minds by lastmoon14
6 Topics & 36 Posts
GladeClan's forests are majorly made of oak and other deciduous trees, but the tallest trees in their territories are copses and patches of tall birch and aspen trees. There's a particularly large strip of these tall, thin trees along the outskirts of GladeClan's forest, surrounded by large patches of grass and bramble thickets. GladeClan's forests get their name from the colors their trees take on during leaf-fall, as well as the long-lasting golden color of the aspen trees. The bark of birch and aspen trees falls off frequently, which is very soft and usable for nests and tying up bundles of herbs. Rings of edible mushrooms grow in a half-moon pattern around a majority of the trees, although they are not that good, they are great for attracting prey. In the of the open, thinner patches forests, large rocks and old branches are most common between the birch trees. These can be lifted up to discover grubs, worms, newts and other animals that might be worth eating during harsher months. The Gold-Leaf Woods are relatively safe most of the year, as they are covered and well-patrolled. Nevertheless, foxes and badgers will occasionally enter the territory and dig a burrow, which can become a problem- especially when they come with a family. Hazards of this territory include burrow holes, foxes & badgers, falling branches and large, ensnaring brambles, which can trap and injure a cat. Sometimes, when cats wander deep into the woods, these brambles can snare and kill. Two-legs enjoy coming to the woods during green and new-leaf, which poses a danger to the cats as they often set up fox traps and paw snares as well as set up camps with fires.
This is my heart beat song by Kanna
15 Topics & 87 Posts


PeakClan Camp, also known as The Little Grove, is a small clearing hidden away at the base of the White Tops, right next to the mouth of the river. Large thickets of winterberry bushes and scratched, old pine trees surround and loom over the camp, protecting it from the outside and making it difficult to spot. PeakClan cats must crawl out of a tunnel of brambly, prickly bushes to leave camp the normal way. There is another exit as well in the rocky wall of camp, which is a tunnel into the caverns of the White Tops. The camps walls are fortified by procariously stacked rocks and a slurry of clay and mud that dries & freezes over in the winter. PeakClan cats have used fallen branches, lichens and other trinkets found around their territory and the twoleg nests to create a makeshift canopy over their camp, keeping kits and young warriors safe from the predatory birds that reign from above. Inside the camp is a large, old and dead evergreen tree that clings to its dried leaves. This tree provides another canopy to protect the cats inside the clan, though it's not uncommon to prick paws on dry, sharp fallen pine needles. The leader of the clan makes announcements atop a leaf-and-branch strippes section of the conifer.
permanent solitude by Deleted
17 Topics & 99 Posts
From an outside view, PeakClan's territory looks like a whole lot of trees. The ground slopes down gently from the base of the mountains, interrupted by rocky outcropping and the occasional sweet-berry bush. Throughout the moons, PeakClan's thick, evergreen forest remains bright- even during the harshest, coldest winters. Plenty of prey can be found in the territory, which is dotted by several types of herbs, meadows, clearings and fresh, ice-water streams. To the left of the woods runs an icy, fresh river that swells in spring with crisp and refreshing snowmelt. The Evergreen Woods are where PeakClan gets a majority of their prey, as it is abundant with cover for mice, rabbits, squirrels and other burrowing animals. It's not uncommon to encounter foxes either, though they and the cats tend to avoid or tolerate each other. While prey is plentiful, the territory is ridden with dangers like deer, bears and moose, who can trample or kill a cat that isn't careful when treading around them. Mountainous herbs like lavendar grow in abundance in PeakClan territory, as well as bright, delicious berries.
Tutorial Level by lastmoon14
10 Topics & 56 Posts
Overlooking PeakClan's territory and extending east as far as the eye can see are tall, looming mountains. The three tallest mountains overlook PeakClan's camp, reaching up and grazing against the clouds. The tallest mountain is in the middle, and houses an old, tall pine tree called the Ancient Keeper. This is where warriors must travel up to in order to leave clawmarks on the tree and name themselves as full warriors of PeakClan. The mountains are almost always covered in a thick blanket of snow, and are prone to avalanches and rockslides. The river winds through the mountains here, growing wider and as ventures further into the mountains, it begins to appear frozen and sluggish. Inside the mountains is a large, winding system of large caverns and tunnels, which can provide a shortcut through different parts of the vast territory. However, it is easy to get lost, fall and get stuck in thinner parts of the tunnels. Stalactites and stalagmites are common, and pose a risk of stabbing or falling on unsuspecting cats. Inexperienced warriors are better off not entering the confusing system, though it's whispered about using the tunnels as a cheat method to reaching the Ancient Keeper quicker.
The cloudy tops by ginger
3 Topics & 28 Posts
Between the territories of GladeClan and PeakClan is another stretch of hilly, open grasslands. This meadow takes after ValeClan's poppy fields, and is abundant with poppies, chamomile, and lavendar flowers. Though it also has a large amount of wildflowers and windflowers. It earned its name due to the types of plants that grow here, which relax and soothe cats or make them drowsy. The Sleepy Meadows are the perfect place to curl up and nap or to scamper about frolicing with a crush or mate. Much like the Stretching Flowerfield, however, it poses the risk of death from above. It's not uncommon to see eagles and other predatory birds circling from above, but the Sleepy Meadow has a lot more cover than Stretching Flowerfield. Rocks, bushes, old dens and thin trees provide plenty of cover in this stretch of land, making good spots to nap or relax in. Not much prey comes around here, as it's a hotspot for GladeClan cats searching for a juicy bit of gossip and PeakClan cats whom want a break from all the snow in their territory. Thus, clear paths of trampled grass and exposed dirt cut through the tall grass and cats often see old or freshly used nests under the shade of rocks or inside bushes.
What Care I for Pretty Things? by lastmoon14
2 Topics & 3 Posts

Unclaimed Territory

To the east of ShellClan's territory is a large expanse of beach, often times riddled with twolegs, especially during green-leaf. This makes it unsavory for the cats of ShellClan, who will turn away at the sight. Sometimes there are weird two-leg monsters floating in the sea. Occasionally a stray loner or rogue who lives on these monsters walks the beach as well.
Crashing Waves by talis
3 Topics & 40 Posts
Inbetween ShellClan and GladeClan near the rivers and flowers are a set of cabins that are almost always empty. An occasional loner might use it for a home here and there. However, in Green-leaf and New-leaf two-legs seem to come here often with their pesky dogs and kits, posing risks for both the cats of ShellClan and GladeClan.
Expecting Company by ginger
4 Topics & 34 Posts
The Rangers Station is right outside GladeClans territory, wedged between them and PeakClan. The tall brown buildings sits isolated hidden between trees. From it's location you can see the top of the mountain peaks! Very rarely are their any two-legs besides the occasional ranger, but there does seem to be a lot of dogs.
'Hotel, Alfa, Yankee, Lima, Echo, Yankee..' by fangthewarrior
1 Topics & 1 Posts
The Ski Lodge is on the other side of PeakClan's territory. It's a nice wooden lodge with lots of pine trees. This lodge gets busy in leaf-fall and leaf-bare with lots of two-legs! The lodge has it's own mascot as well! There is a white kittypet named Marshmellow who can be seen on the inside sitting on a bench near the lodge's fireplace. He rarely moves from that spot unless he's hungry!
There are no posts in this board.
0 Topics & 0 Posts

Holy Grounds

At the base of PeakClans territory is an odd tunnel surrounded by flowers that seem to bloom only at night time. Inside are glow worms causing the entire tunnel to be lit up! At the very end is a large rounded gray stone with a few flowers at it's base. This is the path to StarClan. Medicine cats come here at the end of each month to speak with StarClan. Leaders also come here to get their nine lives.
retrograde by Broadwaykat
1 Topics & 10 Posts
Halfway down the river that starts at PeakClan's territory, the water begins to widen. At its widest point, a grassy island peeks up. This island is big enough to comfortably fit all the clans. In leaf-fall, the island may expand a bit more due to frozen ice floes on the shore. The island slopes up into a steep hill, and the leaders usually sit at the top. It's dotted with bushes and rocks that make good spots for sitting or sunning. During green-leaf, waterfowl flock the island.
Darkest Before the Dawn by terra
2 Topics & 32 Posts
In a land far away, all clan cats live at peace where no boarders separate them. Cats are said to appear at their happiest when in StarClan so many warriors appear to be younger than when they actually died. All cats who perished prior to the twoleg chemicals and while on the journey watch over their clan mates protecting them with all their might!
I need an adult by ginger
2 Topics & 25 Posts
Far off in the distance, in a place dark and cold, cats with hearts that are colder than ice and blacker than night linger. Dead trees line fields of mist and darkness. The forests are chilly, and the cats who reside within are tormented with a lack of food and water. Cats do not appear younger here and instead appear in the way that they perished. It is said that when a cat resides in the Place of No Stars for long enough, they turn into ghoulish monsters and lose their souls. That is just a rumor, however.
While the World Was Sleeping by continlula
8 Topics & 53 Posts

Out of Character

This is the place to post your art shop and FAD-related creations.
July Art Challenge by Deleted
14 Topics & 26 Posts
This is a place where you can post your stories, or one shot developmental roleplays of your characters! The monthly writing challenge will also be posted here and you can earn acorns from participating!
July Writing Challenge by ginger
37 Topics & 51 Posts
Don't feel like roleplaying but want to have fun? Start or join your own games here!
Monthly Puzzle Challenge by Broadwaykat
2 Topics & 5 Posts
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5 Topics & 7 Posts


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89 Topics & 92 Posts
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8 Topics & 19 Posts

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Flowing Starlight lies in the low {warriors}